The middle eight pages contain more maps, as well as eight pre-generated player characters.
He stated that the Elvenstar adventure was designed in an old-fashioned style, with a series of fixed but random-seeming encounters along the way to a dungeon where the serious business takes place. He pointed out that the "village [was] packed with adventurers of up to 7th level!
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Davis considered The Halls of Drax Tallen repetitive, with the encounters "no more inspired than the first lot", and found "nothing staggeringly inventive or exciting" about the new magic items and monsters. From Wikipedia, the free encyclopedia. White Dwarf. Games Workshop 89 : 4.
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About Stephen Bourne. Stephen Bourne. I've never actually run this one because there just really isn't that much to do!
But that can be changed. Let's put several orc villages on Orc'e Head Peninsula.
Maybe have a central village of orcs that have taken over the old ruins. Hell - maybe have some more of the cities from X6 Quagmire.
Add LOTS of additional encounters. One hex on the big map is 24 square miles - that is a HUGE amount of area!